2.1.1.1: SOPack   			SOPack - A Collection of Terragen Plugins ----------------------------------------- Sean O'Malley, started February 2000 http://www.geocities.com/ffrog.geo 
Notices ~~~~~~~ The SOPack collection is copyright (C)2000-2004, Sean O'Malley. Terragen is copyright (C)1997-2003, Matt Fairclough. TGPGuiLib is copyright (C)2000, Jo Meder. 
Use SOPack at your own risk. Please inquire regarding commercial usage. 
 Installation ~~~~~~~~~~~~ Place the contents of the SOPack archive directly in the folder where Terragen resides, or in a folder called "Plugins" inside Terragen's folder. 
This version of SOPack requires a version of Terragen of AT LEAST v0.9.02, and some features require versions as late as v0.9.17. Terragen can be downloaded from 
 http://www.planetside.co.uk/ 
This also requires Jo Meder's TGPGuiLib, which can be obtained from 
 http://homepages.ihug.co.nz/~jomeder/tgpguilib/ 
 Plugins contained in SOPACK.TGP: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1) Flip Vertical - Terrain Accessories Menu 2) Statistical Filter - Terrain Accessories Menu 3) Camera Effects - Photo Effects Menu    * RenderCheat    * Stereo Snapshot    * SceneInfo    * AfterGlow    * Black & White    * Sepia    * Blur    * HDR Output    * TIF Output 4) Raindrops - Water Effects Menu 5) Water Opacity - Water Effects Menu 6) Terrain Morph - Terrain Effects Menu 7) Image Overlay - RGB Texture/Advanced Surface Distribution Menus 8) Contour Overlay - RGB Texture/Advanced Surface Distribution Menus 9) Strata Overlay - RGB Texture/Advanced Surface Distribution Menus 10) Grid Overlay - RGB Texture/Advanced Surface Distribution Menus 
 Plugin descriptions: ~~~~~~~~~~~~~~~~~~~~ 
1) SO Flip Vertical - Terrain Accessories Menu 
   Flips the terrain upside-down. Frequently needed when importing    RAW or other data, since Terragen sometimes reads files in    "backwards." 
2) SO Statistical Filter - Terrain Accessories Menu 
   Applies several statistical filters to the terrain with    varying matrix sizes. The Median filter is good for noise    removal without hurting parts of the terrain unaffected by the    noise. The Mean filter averages the pixels, smoothing the terrain.    (The "Mean" filter replaced the old SO Smooth filter; it has    the same functionality.) The "Highest" and "Lowest" filters    accentuate either high or low small-scale features of the    terrain. 
3) Camera Effects Menu: 
   SO RenderCheat: Load a previously-rendered scene into Terragen's       render buffer before post-processing and other photo effects       are applied. (For instance, the exposure can be tweaked over       and over without re-rendering an entire scene.) How to use:       1) Render the "plain" scene with no photo effects in use          except "SO HDR Data Output" to produce an HDR file.       2) Once an HDR file has been generated, remove "SO HDR Data          Output" from the list of photo effect plugins.       3) Turn off land and sky rendering and add "SO RenderCheat"          to the plugin list. Edit the plugin and select the HDR          file produced in step #1.       4) Add and modify photo effects as needed; the scene now          renders almost instantly! 
   SO Stereo Snapshot: Creates a TGS (script) file based on the       current camera position and orientation when the scene is       rendered. This script contains information for the "left" and       "right" cameras with a separation distance specifiable in the       plugin. To use:       1) Set up your Terragen world as usual (surface map, sun, etc).       2) Place the camera where you wish to take a stereo scene.       3) Add the Stereo Snapshot plugin to the list of Photo Effects.       4) Edit the plugin: Specify the camera separation distance and          the destination for the TGS file.       5) Render a scene preview (rendering the whole scene is not          necessary to produce the script).       6) REMOVE the plugin from the Photo Effects list (this is          important!).       7) Execute the script just created; it will perform two full          renders and leave two new BMP images in the directory where          the TGS file is stored. These images correspond to the left          and right cameras in the stereo scene. 
   SO SceneInfo: Appends information about each scene rendered       (while the plugin is active) to a text file selected by       editing the plugin. The data is appended (as opposed to       overwriting a previously-created file) so information about       complete animations can be stored automatically. Currently,       the plugin stores the information necessary to recreate       camera and sun movement, plus other information that is not       otherwise available or for which no script command exists.       (For instance, this can tell you the color of the sun, its       position in the sky, and whether it is within the screen       boundaries.) See the change log for more specific information       on the SceneInfo script format. 
   SO AfterGlow: Apply a fuzzy "glow" effect to images. Softens       the appearance of clouds and makes sunsets bleed more into       the terrain. Artifacts MAY appear in intense lighting       situations (e.g., strong sunlight with dark terrains), in       which case the glow strength should be set closer to zero. 
   SO Sepia: Apply a "sepia" filter to the final rendered image.    (This color is a reddish monochrome seen in many old photographs.) 
   SO Black & White: Make the image black and white. 
   SO Blur: Blur the image. 
   SO HDR Data Output:    SO TIF Data Output:       Output the rendered image to a file in Terragen's main directory       called "TGIMGxxxxx.HDR" or "TGIMGxxxxx.TIF" respectively, where the xxxxx       is a numeric time stamp. (It repeats itself every 28 hours approx.) 
      The first format (HDR) is a Radiance-type High-Dynamic Resolution Image       containing a much greater range of color than is output in a normal       Terragen BMP. The second format is floating-point TIFF format which saves       the same high-accuracy information (if only slightly less lossless). Possible       uses for high-dynamic resolution images are for radiosity maps, other global       illumination purposes, and for general viewing of Terragen images with a       suitable HDR viewer. 
4) SO Raindrops - Water Effects Menu 
   Create circular raindrop-style ripples on the water surface. Parameters    which can be specified are the Drop Count (how many drops to create),    the minimum and maximum diameter of the drops (drop sizes will be distributed    between these extremes), and the minimum and maximum number of "ripples"    the drops can contain (specifies how complex the drop will appear). If a    rectangular coverage area is specified (it should, by default, be set to    the size of the currently-loaded terrain), the drops will be distributed inside    the borders of the rectangle. Since many, many drops may be required to produce    the desired effect, this allows drops to be located more densely within a    specific area. 
5) SO Water Opacity - Water Effects Menu 
   A leftover plugin from before Terragen had native transparent water    support. This plugin is mainly useful for 'special effects' since it can    behave unexpectedly and be difficult to control. This will change the    opacity of the subsurface coloring from completely opaque (at the shoreline)    to completely transparent (at a specifiable depth). May appear not to have    any effect at all depending on Terragen's own water transparency settings. 
6) SO Terrain Morph - Terrain Effects Menu 
   Terrain morph allows you to create an animation in which the terrain    changes from one terrain to another over the course of the animation.    (For instance, to simulate erosion or other effects of time.) 
   The plugin will ask for the terrain to morph to, the number of frames    in the animation, and what morphing algorithm to use. The cubic algorithm    makes the terrain change gradually in the beginning, speed up, and then    slow down toward the end. The linear algorithm changes at the same rate    over the whole animation, which may appear more abrupt. 
7) SO Image Overlay - RGB Texture/Advanced Surface Distribution Menus 
   Overlay a 24-bit BMP image on a surface layer or adjust the distribution    for the current surface layer. 
   The plugin allows the bitmap to be overlayed on a localized portion of    the terrain (to have greater detail in a particular spot or to place an    overlay object in a particular area, for instance), or to cover the entire    terrain at once. 
   Tiling allows the same image to be repeated over and over so, for    instance, a small, high-resolution image of a ground cover could be used    over the entire terrain without wasting a lot of memory on a single    larger version. The image will be tiled within the bounds set for it. 
   The RGB texture aspect of this plugin overlays the BMP image on the current    surface layer according to the blending option you specify. Multiple layers    of this plugin can be added to any single surface layer (for instance, using    several additive layers so more than one image is overlayed onto one surface    layer), or single instances of this plugin can be applied to more than one    surface layer. The Image Overlay plugin is available under the "Tex" menu    for the current surfacemap layer. 
   The Advanced Surface Distribution version uses the BMP image data to adjust the    distribution of the current surfacemap layer. This can be used to more easily    control where the surface is distributed, and works similarly to the image    overlay in regards to the additive, subtractive, overlay, and transparency    options. Easiest to control when the BMP file contains only greyscale image    data. For the additive, overlay, and transparency blend methods, when the    color in the bitmap is bright, the surface layer will appear on the terrain    at full strength. When it's dimmer or black, the surface layer will be    partially transparent or not there at all. (Reverse for the subtractive blend    method.) This can be used to selectively add surfaces like ice or sand that    should only appear in localized areas, or to make a surface partially    transparent (which Terragen doesn't normally allow). 
   These plugins work on terrains of any size Terragen allows. BMP files can    be of ANY resolution (larger or smaller than the current terrain), however,    the larger the BMP, the more detailed the overlay will be. 
   The "Advanced..." settings allow the brightness and contrast of the overlay    image to be manipulated inside of Terragen. These will have different    effects depending on what overlay type is used, but they are a quick way to    fix an image that appears too washed-out (or too bright!) when rendered on    a surface layer. 
   Can be used for overlaying roads, map features, images extracted    from DRGs, etc. 
8) SO Contour Overlay - RGB Texture/Advanced Surface Distribution Menus 
   Overlay contour lines on the current surface layer, or adjust    the surface distribution for a layer to have a set of contour lines    affecting it. 
   The adjustable parameters for this plugin are as follows: 
    a) Contour Line Thickness - Vertical width of the lines. (Not        really the "visual" thickness since the width of the line will        also depend on the steepness of the underlying terrain.) 
    b) Contour Line Offset - Offsets the entire set of contour lines        vertically. For instance, if you want the lines to start at        height 5 instead of height 0, set this to 5. 
    c) Contour Line Interval - The vertical distance between the        middle of each contour line. The larger this number, the        farther apart the lines will be. 
    d) Contour Line Color - The color of the contour lines. 
9) SO Strata Overlay - RGB Texture/Advanced Surface Distribution Menus 
   Overlay strata along a vertical area of terrain. Asks for the    starting altitude, ending altitude, and a BMP image to use. The    plugin will read the first lefthand column of the BMP image and build strata    layers using it. As with all RGB textures, it can also be used to modify    surface distribution to create strata with Terragen's surface maps. Note    that this strata image need not be square (even a one-pixel wide image will    suffice). 
   The strata MAP is slightly more difficult to use, but can be used to modify    the strata height over the entire terrain, making it higher or lower, producing    fault- or marble-like effects. The strata map should be a 24-bit greyscale    BMP image and may look similar to a heightfield. The brighter the color    is in a certain area, the higher the strata will go at that point. The dimmer,    the lower. Color [128,128,128] (medium grey) specifies that the strata will    stay within its normal range. Colors dimmer than this [0-127] cause the strata to    lose elevation, while higher colors [129-255] cause it to go up. The "maximum    deviation" the plugin asks for controls how far this deviation will go at    either of the extremes. For instance, if you specify a maximum deviation of    5 and the strata will go from heights 10-50 normally, then when it reads    pure white from the terrain map (255), the strata will be pushed up to the    15-55 range. Alternatively, when the plugin reads 0 from the map for that    particular point, the strata will be pushed down to the 5-45 range. 
   It may be more intuitive to start with a fully greyed [128,128,128] strata    elevation map image before modifying it. 
   As a simple example, to create a strata layer that is at its lowest in the    southern part of the terrain and gradually elevates towards the north, a    vertical linear gradient could be used (dark toward the bottom and lighter    to the top). To create a fault, a dark or light area can be inserted along    the "fault line." (Keep in mind that the fault line would only be visible    in a steep section of terrain perpendicular to it!) Various rippled textures    can be used for marble effects. 
10) SO Grid Overlay - RGB Texture/Advanced Surface Distribution Menus 
   Overlays a solid-colored grid on the terrain. If a grid that covers    the entire terrain is needed, select the terrain size in the Terrain    Size dropdown box and leave the "Grid Bounds" settings alone; otherwise,    set these values to the rectanglular region of the terrain where the    grid should appear. (As usual, all settings are in Terragen units.) 
   The "Grid Lines Along X/Y Axis" values set how dense the grid lines will    be (higher values mean a denser grid). For instance, having 11 grid    lines along a 257-unit axis will give a grid line every 25.7 units.    An important point to note here is that if, for example, "11" is    specified for an axis, there will be 10 rectangular regions on the    terrain across that particular axis. That is why the minimum value for    these settings is "2" (i.e., one grid line on one edge and one grid    line on the other edge). So, the way this setting works, specify 1 more    grid line than the needed number of enclosed rectangles across a    particular axis: "6" if 5 enclosed regions are needed, "7" if 6 enclosed    regions are needed, etc. Specifying "2" for both the X and Y axes will    draw a simple rectangle. 
   The Thickness setting sets the thickness of the lines in TG units. The    Color setting does the obvious. 
 Tips ~~~~ When using the additive or subtractive functions on the Image Overlay, use black for any area you don't want to appear. Remember the color values are added (or subtracted), so bright colors will either make the terrain either extremely bright or extremely dark, depending on whether the color is added or subtracted. 
The subtractive image overlay function turns the overlay image into a negative. This function mainly exists so "fake" shadows can be projected onto the terrain. (To make shadows, use dark shades of grey on the overlay image. Remember the brighter the color on the overlay image, the darker it'll appear on the terrain.) 
Use the subtractive function on the surface distribution plugin to remove a surface from a particular area, or the other functions to add a surface to a particular area. Otherwise, surface distribution can only be controlled based on slope and other parameters that Terragen allows you to control. 
The surface distribution plugin also allows you to make a surface partially transparent, which Terragen doesn't normally allow. 
To create more accurate overlays for the map, use the layer functions in an image editor to draw an overlay "on top" of an image of the terrain you're working with. 
When using the transparency overlay option, make sure absolute black (RGB = 0,0,0) is used for any transparent areas. This means that if you want to show black regions on the map, they can be visually black, such as (RGB = 1,1,1), but still not be interpreted by the plugin as absolute black. 
Remember that all RGB Texture plugins can also be used to modify surface distribution, but keep in mind that non-greyscale surface distribution will not only change the distribution of the surface, but also the color of the surface.
  
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