| Bilder die mit Terragen 2 erstellt wurden. |
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The Hangar-2 viewsThe Hangar: Skynet3020
Morena Smuggler Ship by SolCommand: http://solcommand.blogspot.com/
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touching puff-6 viewsPuff made it into the the DAZ3D Monthly Galleries - September 2010. :)
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The Repairsman-63 viewsA full itemlist with links can be found here.
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Summer-114 viewsenjoy.
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Red!-76 viewsAfter setting up the object with lights I had to move, scale and rotate it for this image. Too much work, so I wrote a script for this, you can find it here (login required).
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Allied Fleets Base-52 viewsPlayed with the Allied Fleets Base Components by skynet3020. The ship is also by skynet3020, free on Renderosity.
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work in progress-65 viewsOk, I am still working on it, but "work in progress" is the title of the image ;)
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more fun-72 viewsTesting dynamic clothes on terragen terrain.
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Just for fun-70 viewsVictoria 4.2,
Sapphire Fox Hair with Dreamy Morphs,
Chaos Seed,
Millennium Horse,
Morphing Python and Cold Blooded
Pine Tree
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Hi!-51 viewsMillennium Dragon 1, displacements done with blender.
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In the spotlight-61 viewsSapphire Fox Hair with Dreamy Morphs
KookNfat's The J-Suit
For the spotlight I have added a simple cone object around a 5mm light source with soft shadows on. There are also some distant lightsources for the reflections on the eyes.
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Playing...-76 viewswith the Sapphire Fox Hair and the Dreamy Morphs. I added a bump map to the hair and my own transmap. Sword by Thosa
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Coming Home-117 viewsCredits for freebies:
Valens Hair by David Dyal
Shirt from Shadow Dancer for V4
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107 viewsA test for the upcoming set of 3 birches for Terragen 2.1
M4, V4, Millenium Dog LE, Dystopia: DAZ 3D
Clothes M4: billy-t
Clothes V4: Pretty3D
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138 viewsA test for the upcoming set of 3 high pines for Terragen 2.1
M4, V4, Millenium Horse: DAZ 3D
Clothes M4: billy-t
Clothes V4: Pretty3D
MuscleCar: Bazze
Honda CB8750: gfx-3d-model.blogspot.com
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Talus-208 viewsBei diesem Bild hab ich die Atmosphere und Global Illumination deaktiviert, dafür hab ich für die Tiefenwirkung einen Distance shader mit einem leichten Blauton eingebaut.
Um die Schatten aufzuhellen hab ich Fill Lights verwendet. Bei der Camera steht der horizontal fov auf 5, die Sonne hat Soft shadows mit einem diameter von 1.5 und 12 samples. Die Steine bestehen aus einer Mischung aus Fake Stones, Rock Objects und Displacements auf Voroni Basis.
Das Bild basiert auf einem Bild aus dem Fernsehen.
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